There's a number of completely free, open source Mac emulators with support of the different CPU architecture and MacOS versions, but almost all of them require that you either use a ROM image obtained from an actual Mac that you own, or buy an emulation card to be plugged into the PC which will work in lieu of such a ROM (detailed information about the various emulators can be found at the E-Maculation Wiki).Īfter some searching I found information about an emulator (or rather, a compatibility layer) which requires neither a Mac ROM nor a copy of MacOS, but is capable of running software for 68k processors on DOS, Windows and Linux. Many titles have demo or shareware versions available, but trying them out while not owning an actual Mac is rather problematic. As such these versions are at least of purely historical interest.īut for whatever reason, even finding screenshots of Mac games on the Internet is sometimes pretty hard. Many games ported to Mac from DOS, Amiga or other computers or consoles would thus get (sometimes considerably) improved, high resolution graphics. Overall, I'd guess that many of the challenges that work for PC will have a good chance of working on the Mac also.In the DOS era, when many games used the standard VGA 320x200 mode by default, the higher 640x480 resolution was the norm for Macintosh computers. I haven't verified more because I'm too impatient to solve the levels and don't have the access codes to go to any particular one in the demo. I have verified in particular:ģ) The miner glitch (used for example in Havoc 10 17/21, screenshot)ĥ) The Wild 15 glitch (screenshot purposely withheld)Ħ) The glitch I used for the 1-builder 77/80 challenge to Mayhem 17 (screenshot purposely withheld) So I'm stuck with the demo ONML for now (thank god they have that at least!)īut even with just the demo, I have verified that many of the tricks/glitches that works on the PC and Amiga also works on the Mac. StuffIt expander should be able to decompress them, but the one that comes with the Executor Mac emulator couldn't seem to do anything with them.
I found some downloads for Mac versions of Lemmings and ONML, unfortunately, they are compressed archives in the. Too bad I don't think there's a Mac emulator out there at this point, at least not for the PC. This is why I'm getting more and more intrigued about the Mac version. On PC/Amiga/etc., you need to dig down 6 pixels instead.Ģ) Tricky 13 ("Ozone Friendly Lemmings") requires 4 bombers to solve on the Mac, but 3 is sufficient on the PC.ģ) Mayhem 26: one of those "roots" protruding from ground can be walked through on PC/Amiga/etc., but can't on the Mac, causing the level to be much harder than intended on the Mac.Ĥ) This is purely visual, but apparently, on the skills toolbar, single-digit numbers like 3 are displayed as " 3" (blank-3) rather than "03". Which could potentially explain things like:ġ) basher can bash without stopping after digging down 5 pixels on flat ground.
I can't help but speculate that on the Mac, the vertical resolution might be lower or something, so that it's not exactly 160 pixels. There are some notable differences here and there, but overall it's far more similar to the Amiga/PC/etc.
Well actually the PC DOS version also can only handle 80, it's mainly a performance thing I guess.īut it seems that the Mac is an interesting case where it's 3/4-way faithful.